Pokémon ORAS/Chica

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Special thanks to TheSinnerChrono for the format.

Pokémon OmegaRuby/Alpha Sapphire
Game Script
Author - Fotomac
Email - ryanasaurus0077@gmail.com
Version - v01
Updated - 12/27/2015
Created - 12/26/2015
Note 1:  To skip to a particular section, initiate the search function in the
         program with which this file is being viewed, and input the [] code
         that precedes the desired portion's name in the table of contents.
         Include the brackets to ensure the propriety of the result.

Note 2:  For the purposes of this script, the female player character is named
         Aura.


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 [01'00]  Additional Notes
 [01'01]    Format
 [01'02]    Versions



 [02'00]  Script (up to Stone Badge)
 [02'01]    Villa Raíz
 [02'02]    Ruta 101
 [02'03]    Oldale Town
 [02'04]    Route 103
 [02'05]    Route 102
 [02'06]    Petalburg City
 [02'07]    Route 104 (south)
 [02'08]    Petalburg Woods
 [02'09]    Route 104 (north)
 [02'10]    Rustboro City



 [03'00]  Addenda
 [03'01]    Recurrent Script
 [03'02]    Pokédex


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#$# [01'01] ---            Format           --- [01'01] #$#
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Citation of objects in speaker identification denotes that the proceeding text
is that of the message displayed upon examination of the objects in question.


   * - Text
Descriptions of character actions, et cetera


   -(Text)
Following the above would be the events prompted by a particular option.
The number of hyphens corresponds to the choice layer; i.e., the first set
of options will have one hyphen, the second set will have two, and so on.
One equal sign accounts for two hyphens.


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$#  Pokémon trainers  #$
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Parts of script for trainers whom one can engage in battle are identified thus:

"(S)"  =  Start of trainer encounter
"(C)"  =  Classification (Bug catcher, swimmer, et cetera)
"(N)"  =  Name
"(E)"  =  End of battle
"(A)"  =  After having defeated the trainer, when speaking to him/her again


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#$# [01'02] ---           Versions          --- [01'02] #$#
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   [ v01  -  12/26/2015 ]
* Initial creation.


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LITTLEROOT TOWN
A town that can't be shaded any hue.


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$#  Opening  #$
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* - An image of a man in a lab coat appears.

Abedul    : ¡Hola! Perdona que te haya hecho esperar. ¡Te doy la bienvenida al
            mundo de Pokémon! Me llamo Abedul. Pero todo el mundo me llama
            Profesor Abedul.

* - An Azurill appears to Abedul's right.

Abedul    : Y aquí tienes a un Pokémon.

* - The image is revealed to be on a screen within the game as the player,
    inside the moving van, moves it away from the screen before the scene
    transitions to outside of the moving van.

Abedul    : El mundo está habitado por criaturas llamadas Pokémon.

* - A panorama of Pokémon is shown, ending with a Taillow flying away from the
    screen.

Abedul    : Los humanos y los Pokémon vivimos juntos. A veces nos lo pasamos
            bien y nos ayudamos unos a otros. En ocasiones también nos gusta
            unir fuerzas para librar combates. Pero, a pesar de estos
            vínculos, ignoramos mucho sobre los Pokémon. De hecho, hay
            multitud de secretos en torno a ellos. En mi afán por
            descubrirlos, he dedicado mi vida a la investigación. Eso es lo
            que hago.

* - The scene returns to inside of the moving van.

Abedul    : Oye, por cierto... ¿Eres un chico o una chica?

* - The gender selection influences a variety of aspects of the game, even its
    script. If you choose "Girl"...

Abedul    : Muy bien. ¿Y cómo te llamas?

* - You are prompted to input your name.

Abedul    : Así que eres Aura...

* - If you confirm:

Abedul    : ¡Ah, claro! Ya sé que te acabas de mudar a Villa Raíz. ¿A que sí,
            Aura?

* - The door of the moving van gradually opens.

Abedul    : Vale, escucha bien lo que te voy a decir... Tu propia aventura
            está a punto de comenzar. Adelante, entra en el mundo de los
            Pokémon: un mundo de ensueño, lleno de aventuras y grandes amigos.
            ¡Bueno, nos vemos! Te espero en mi Laboratorio Pokémon.

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$#  Social Script  #$
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   [ Moving van ]