Pokémon ORAS/Chica
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Note 1: To skip to a particular section, initiate the search function in the program with which this file is being viewed, and input the [] code that precedes the desired portion's name in the table of contents. Include the brackets to ensure the propriety of the result. Note 2: For the purposes of this script, the female player character is named Aura. #$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$# #$#$#$#$#$#$#$#$#$#$ $#$#$#$#$#$#$#$#$#$# #$#$# [00'00] --- Table of Contents --- [00'00] #$#$# #$#$#$#$#$#$#$#$#$#$ $#$#$#$#$#$#$#$#$#$# #$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$# [01'00] Additional Notes [01'01] Format [01'02] Versions [02'00] Script (up to Stone Badge) [02'01] Villa Raíz [02'02] Ruta 101 [02'03] Oldale Town [02'04] Route 103 [02'05] Route 102 [02'06] Petalburg City [02'07] Route 104 (south) [02'08] Petalburg Woods [02'09] Route 104 (north) [02'10] Rustboro City [03'00] Addenda [03'01] Recurrent Script [03'02] Pokédex #$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$# #$#$#$#$#$#$#$#$#$#$ $#$#$#$#$#$#$#$#$#$# #$#$# [01'00] --- Additional Notes --- [01'00] #$#$# #$#$#$#$#$#$#$#$#$#$ $#$#$#$#$#$#$#$#$#$# #$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$# #$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$# #$#$#$#$#$#$#$ $#$#$#$#$#$#$# #$# [01'01] --- Format --- [01'01] #$# #$#$#$#$#$#$#$ $#$#$#$#$#$#$# #$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$# Citation of objects in speaker identification denotes that the proceeding text is that of the message displayed upon examination of the objects in question. * - Text Descriptions of character actions, et cetera -(Text) Following the above would be the events prompted by a particular option. The number of hyphens corresponds to the choice layer; i.e., the first set of options will have one hyphen, the second set will have two, and so on. One equal sign accounts for two hyphens. #$#$#$#$#$#$#$#$#$#$#$#$ $# Pokémon trainers #$ #$#$#$#$#$#$#$#$#$#$#$#$ Parts of script for trainers whom one can engage in battle are identified thus: "(S)" = Start of trainer encounter "(C)" = Classification (Bug catcher, swimmer, et cetera) "(N)" = Name "(E)" = End of battle "(A)" = After having defeated the trainer, when speaking to him/her again #$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$# #$#$#$#$#$#$#$ $#$#$#$#$#$#$# #$# [01'02] --- Versions --- [01'02] #$# #$#$#$#$#$#$#$ $#$#$#$#$#$#$# #$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$# [ v01 - 12/26/2015 ] * Initial creation. #$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$# #$#$#$#$#$#$#$#$#$#$ $#$#$#$#$#$#$#$#$#$# #$#$# [02'00] --- Script (up until Stone Badge) --- [02'00] #$#$# #$#$#$#$#$#$#$#$#$#$ $#$#$#$#$#$#$#$#$#$# #$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$# #$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$# #$#$#$#$#$#$#$ $#$#$#$#$#$#$# #$# [02'01] --- Villa Raíz --- [02'01] #$# #$#$#$#$#$#$#$ $#$#$#$#$#$#$# #$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$# LITTLEROOT TOWN A town that can't be shaded any hue. #$#$#$#$#$#$#$# $# Opening #$ #$#$#$#$#$#$#$# * - An image of a man in a lab coat appears. Abedul : ¡Hola! Perdona que te haya hecho esperar. ¡Te doy la bienvenida al mundo de Pokémon! Me llamo Abedul. Pero todo el mundo me llama Profesor Abedul. * - An Azurill appears to Abedul's right. Abedul : Y aquí tienes a un Pokémon. * - The image is revealed to be on a screen within the game as the player, inside the moving van, moves it away from the screen before the scene transitions to outside of the moving van. Abedul : El mundo está habitado por criaturas llamadas Pokémon. * - A panorama of Pokémon is shown, ending with a Taillow flying away from the screen. Abedul : Los humanos y los Pokémon vivimos juntos. A veces nos lo pasamos bien y nos ayudamos unos a otros. En ocasiones también nos gusta unir fuerzas para librar combates. Pero, a pesar de estos vínculos, ignoramos mucho sobre los Pokémon. De hecho, hay multitud de secretos en torno a ellos. En mi afán por descubrirlos, he dedicado mi vida a la investigación. Eso es lo que hago. * - The scene returns to inside of the moving van. Abedul : Oye, por cierto... ¿Eres un chico o una chica? * - The gender selection influences a variety of aspects of the game, even its script. If you choose "Girl"... Abedul : Muy bien. ¿Y cómo te llamas? * - You are prompted to input your name. Abedul : Así que eres Aura... * - If you confirm: Abedul : ¡Ah, claro! Ya sé que te acabas de mudar a Villa Raíz. ¿A que sí, Aura? * - The door of the moving van gradually opens. Abedul : Vale, escucha bien lo que te voy a decir... Tu propia aventura está a punto de comenzar. Adelante, entra en el mundo de los Pokémon: un mundo de ensueño, lleno de aventuras y grandes amigos. ¡Bueno, nos vemos! Te espero en mi Laboratorio Pokémon. #$#$#$#$#$#$#$#$#$#$# $# Social Script #$ #$#$#$#$#$#$#$#$#$#$# [ Moving van ]